TestScript.cs
using UnityEngine;
using UnityEngine.UI;
public class TestScript : MonoBehaviour
{
public Slider lerpSlider;
public Slider moveTowardsSlider;
public Slider pingPongSlider;
void Update()
{
//Lerp
lerpSlider.value = Mathf.Lerp(lerpSlider.value, lerpSlider.maxValue, 0.5f * Time.deltaTime);
//MoveTowards
moveTowardsSlider.value = Mathf.MoveTowards(moveTowardsSlider.value, moveTowardsSlider.maxValue, 10f * Time.deltaTime);
//PingPong
pingPongSlider.value = Mathf.PingPong(20 * Time.time, pingPongSlider.maxValue);
}
}