DragDropUI.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DragDropUI : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler { Vector3 offset; CanvasGroup canvasGroup; public string destinationTag = "DropArea"; void Awake() { if (gameObject.GetComponent<CanvasGroup>() == null) gameObject.AddComponent<CanvasGroup>(); canvasGroup = gameObject.GetComponent<CanvasGroup>(); } public void OnDrag(PointerEventData eventData) { transform.position = Input.mousePosition + offset; } public void OnPointerDown(PointerEventData eventData) { offset = transform.position - Input.mousePosition; canvasGroup.alpha = 0.5f; canvasGroup.blocksRaycasts = false; } public void OnPointerUp(PointerEventData eventData) { RaycastResult raycastResult = eventData.pointerCurrentRaycast; if(raycastResult.gameObject?.tag == destinationTag) { transform.position = raycastResult.gameObject.transform.position; } canvasGroup.alpha = 1; canvasGroup.blocksRaycasts = true; } }