DragDropUI.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DragDropUI : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler { Vector3 offset; CanvasGroup canvasGroup; public string destinationTag = "DropArea" ; void Awake() { if (gameObject.GetComponent<CanvasGroup>() == null ) gameObject.AddComponent<CanvasGroup>(); canvasGroup = gameObject.GetComponent<CanvasGroup>(); } public void OnDrag(PointerEventData eventData) { transform.position = Input.mousePosition + offset; } public void OnPointerDown(PointerEventData eventData) { offset = transform.position - Input.mousePosition; canvasGroup.alpha = 0.5f; canvasGroup.blocksRaycasts = false ; } public void OnPointerUp(PointerEventData eventData) { RaycastResult raycastResult = eventData.pointerCurrentRaycast; if (raycastResult.gameObject?.tag == destinationTag) { transform.position = raycastResult.gameObject.transform.position; } canvasGroup.alpha = 1; canvasGroup.blocksRaycasts = true ; } } |