LaunchProjectile.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LaunchProjectile : MonoBehaviour { public Transform launchPoint; public GameObject projectile; public float launchVelocity = 10f; void Update() { if(Input.GetButtonDown("Fire1")) { var _projectile = Instantiate(projectile, launchPoint.position, launchPoint.rotation); _projectile.GetComponent<Rigidbody>().velocity = launchPoint.up * launchVelocity; } } }
Projectile.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { public float life = 5f; void Awake() { Destroy(gameObject, life); } }