Gun.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gun : MonoBehaviour
{
public Transform bulletSpawnPoint;
public GameObject bulletPrefab;
public float bulletSpeed = 10;
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
var bullet = Instantiate(bulletPrefab, bulletSpawnPoint.position, bulletSpawnPoint.rotation);
bullet.GetComponent<Rigidbody>().velocity = bulletSpawnPoint.forward * bulletSpeed;
}
}
}
Bullet.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public float life = 3;
void Awake()
{
Destroy(gameObject, life);
}
void OnCollisionEnter(Collision collision)
{
Destroy(collision.gameObject);
Destroy(gameObject);
}
}