CoroutineDemo.cs
using System.Collections; using UnityEngine; public class CoroutineDemo : MonoBehaviour { IEnumerator coroutine; void Start() { Debug.Log(">>> Coroutine Started. <<<"); coroutine = PintEvery1Sec(); StartCoroutine(coroutine); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (coroutine != null) { StopCoroutine(coroutine); coroutine = null; Debug.Log(">>> Coroutine Stopped. <<<"); } } } IEnumerator PintEvery1Sec() { int i = 0; while (true) { i++; Debug.Log(i); yield return new WaitForSeconds(1); } } }