PlayerSimpleMovement.cs
using UnityEngine; public class PlayerSimpleMovement : MonoBehaviour { float h = 0; float v = 0; public float speed = 5; void Update() { h = Input.GetAxis("Horizontal"); v = Input.GetAxis("Vertical"); transform.position += new Vector3(h * Time.deltaTime * speed, 0, v * Time.deltaTime * speed); } }