Player simple movement based on input direction

PlayerSimpleMovement.cs
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using UnityEngine;
 
public class PlayerSimpleMovement : MonoBehaviour
{
    float h = 0;
    float v = 0;
    public float speed = 5;
 
    void Update()
    {
        h = Input.GetAxis("Horizontal");
        v = Input.GetAxis("Vertical");
 
        transform.position += new Vector3(h * Time.deltaTime * speed, 0, v * Time.deltaTime * speed);
    }
}