LineCreator.cs
using System.Linq; using UnityEngine; public class LineCreator : MonoBehaviour { LineRenderer lineRenderer; RaycastHit hit; void Awake() { lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.startWidth = 0.1f; lineRenderer.material = Resources.FindObjectsOfTypeAll<Material>().SingleOrDefault(m => m.name == "Line"); lineRenderer.positionCount = 0; } void Update() { if (Input.GetMouseButtonDown(0)) { if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { AddLinePoints(hit.point + hit.normal.normalized * 0.1f); } } if (Input.GetMouseButtonDown(1)) { ClearLinePoints(); } } void AddLinePoints(Vector3 point) { lineRenderer.positionCount++; lineRenderer.SetPosition(lineRenderer.positionCount-1, point); } void ClearLinePoints() { lineRenderer.positionCount = 0; } }