WeaponData.cs
//Object of this class will hold the data //And then this object will be converted to JSON [System.Serializable] public class WeaponData { public string Id; public string Name; public string Information; }
JsonReadWriteSystem.cs
using System.IO; using UnityEngine; using UnityEngine.UI; public class JsonReadWriteSystem : MonoBehaviour { public InputField idInputField; public InputField nameInputField; public InputField infoInputField; public void SaveToJson() { WeaponData data = new WeaponData(); data.Id = idInputField.text; data.Name = nameInputField.text; data.Information = infoInputField.text; string json = JsonUtility.ToJson(data, true); File.WriteAllText(Application.dataPath + "/WeaponDataFile.json", json); } public void LoadFromJson() { string json = File.ReadAllText(Application.dataPath + "/WeaponDataFile.json"); WeaponData data = JsonUtility.FromJson<WeaponData>(json); idInputField.text = data.Id; nameInputField.text = data.Name; infoInputField.text = data.Information; } }