WeaponData.cs
1 2 3 4 5 6 7 8 9 | //Object of this class will hold the data //And then this object will be converted to JSON [System.Serializable] public class WeaponData { public string Id; public string Name; public string Information; } |
JsonReadWriteSystem.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | using System.IO; using UnityEngine; using UnityEngine.UI; public class JsonReadWriteSystem : MonoBehaviour { public InputField idInputField; public InputField nameInputField; public InputField infoInputField; public void SaveToJson() { WeaponData data = new WeaponData(); data.Id = idInputField.text; data.Name = nameInputField.text; data.Information = infoInputField.text; string json = JsonUtility.ToJson(data, true ); File.WriteAllText(Application.dataPath + "/WeaponDataFile.json" , json); } public void LoadFromJson() { string json = File.ReadAllText(Application.dataPath + "/WeaponDataFile.json" ); WeaponData data = JsonUtility.FromJson<WeaponData>(json); idInputField.text = data.Id; nameInputField.text = data.Name; infoInputField.text = data.Information; } } |