Continuous Jump | Rigidbody | Unity Game Engine


Jump.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
using UnityEngine;
 
[RequireComponent(typeof(Rigidbody))]
public class Jump : MonoBehaviour
{
    public float jumpForce = 4;
    public float jumpInterval = 0.25f;
 
    Rigidbody rigidBody;
    float jumpTimer;
 
    void Awake()
    {
        rigidBody = GetComponent<Rigidbody>();
    }
 
    void Update()
    {
        jumpTimer += Time.deltaTime;
        if (Input.GetMouseButtonDown(0))
        {
            if (jumpTimer > jumpInterval)
            {
                jumpTimer = 0;
                rigidBody.velocity = Vector3.up * jumpForce;
            }
        }
    }
}