SingleJump.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class SingleJump : MonoBehaviour
{
public float jumpForce = 5;
public float groundDistance = 0.5f;
Rigidbody rigidBody;
void Awake()
{
rigidBody = GetComponent<Rigidbody>();
}
bool IsGrounded()
{
return Physics.Raycast(transform.position, Vector3.down, groundDistance);
}
void Update()
{
if(Input.GetMouseButtonDown(0) && IsGrounded())
{
rigidBody.velocity = Vector3.up * jumpForce;
}
}
}