Move.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class Move : MonoBehaviour { public float speed = 5; Rigidbody rigidBody; void Awake() { rigidBody = GetComponent<Rigidbody>(); } void FixedUpdate() { float inputH = Input.GetAxis("Horizontal"); float inputV = Input.GetAxis("Vertical"); rigidBody.velocity = new Vector3(inputH * speed, rigidBody.velocity.y, inputV * speed); } }