Move.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent( typeof (Rigidbody))] public class Move : MonoBehaviour { public float speed = 5; Rigidbody rigidBody; void Awake() { rigidBody = GetComponent<Rigidbody>(); } void FixedUpdate() { float inputH = Input.GetAxis( "Horizontal" ); float inputV = Input.GetAxis( "Vertical" ); rigidBody.velocity = new Vector3(inputH * speed, rigidBody.velocity.y, inputV * speed); } } |