Move.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Move : MonoBehaviour
{
public float speed = 5;
Rigidbody rigidBody;
void Awake()
{
rigidBody = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
float inputH = Input.GetAxis("Horizontal");
float inputV = Input.GetAxis("Vertical");
rigidBody.velocity = new Vector3(inputH * speed, rigidBody.velocity.y, inputV * speed);
}
}