Double Jump | Rigidbody | Unity Game Engine


DoubleJump.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
[RequireComponent(typeof(Rigidbody))]
public class DoubleJump : MonoBehaviour
{
    public float jumpForce = 5;
    public float groundDistance = 0.5f;
 
    Rigidbody rigidBody;
    bool canDoubleJump;
 
    void Awake()
    {
        rigidBody = GetComponent<Rigidbody>();
    }
 
    bool IsGrounded()
    {
        return Physics.Raycast(transform.position, Vector3.down, groundDistance);
    }
 
    void Update()
    {
        if(Input.GetMouseButtonDown(0))
        {
            if(IsGrounded())
            {
                rigidBody.velocity = Vector3.up * jumpForce;
                canDoubleJump = true;
            }
            else if(canDoubleJump)
            {
                rigidBody.velocity = Vector3.up * jumpForce;
                canDoubleJump = false;
            }
        }
    }
}