Solution.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Solution : MonoBehaviour { public int x = 121; void Start() { Debug.Log(IsPalindrome(x)); } public bool IsPalindrome(int x) { if(x<0 || (x%10==0 && x!=0)) return false; int reversedNum = 0; while(x > reversedNum) { reversedNum = reversedNum * 10 + (x % 10); x /= 10; } return x == reversedNum || x == reversedNum / 10; } }