Solution.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Solution : MonoBehaviour
{
public string s = "III";
void Start()
{
Debug.Log(s + " => " + RomanToInt(s));
}
public int RomanToInt(string s)
{
var map = new Dictionary<char, int> { { 'I', 1 }, { 'V', 5 }, { 'X', 10 }, { 'L', 50 }, { 'C', 100 }, { 'D', 500 }, { 'M', 1000 } };
int num = 0;
for (int i = 0; i < s.Length; i++)
{
if (i == 0 || map[s[i]] <= map[s[i - 1]])
{
num += map[s[i]];
}
else
{
num += map[s[i]] - 2 * map[s[i - 1]];
}
}
return num;
}
}