Solution.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Solution : MonoBehaviour
{
public int[] nums = { 2, 7, 11, 15 };
public int target = 9;
void Start()
{
var result = TwoSum(nums, target);
Debug.Log("Result => " + string.Join(',', result));
}
public int[] TwoSum(int[] nums, int target)
{
var lookup = new Dictionary<int, int>();
for (int i = 0; i < nums.Length; i++)
{
int secondNum = target - nums[i];
if(lookup.ContainsKey(secondNum))
return new[] {lookup[secondNum], i};
lookup[nums[i]] = i;
}
return System.Array.Empty<int>();
}
}