MenuItems_Conditional_Editor.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | using UnityEngine; using UnityEditor; public class MenuItems_Conditional_Editor { [MenuItem( "Conditional Menu/Process Material" )] public static void DoSomethingWithMaterial() { } //Use the same name in MenuItem and pass 'true' to the second argument to mark the method as Validator. //The return type of method is bool and bool value depends on the type of selected object. //The menu item will be enabled when the selected object is a material otherwise disabled. [MenuItem( "Conditional Menu/Process Material" , true )] public static bool ProcessMaterialValidation() { return Selection.activeObject.GetType() == typeof (Material); } } |