MenuItems_Editor.cs
using UnityEngine; using UnityEditor; public class MenuItems_Editor { [MenuItem("Control Menu/Play")] public static void Play() { EditorApplication.EnterPlaymode(); } [MenuItem("Control Menu/Stop")] public static void Stop() { EditorApplication.ExitPlaymode(); } [MenuItem("Assets/Custom/Clear PlayerPrefs")] public static void DeleteAllPlayerPrefs() { PlayerPrefs.DeleteAll(); EditorUtility.DisplayDialog("Cleared", "PlayerPrefs Cleared", "OK"); } [MenuItem("Assets/Create/Cube at Center")] public static void CreateCenterCube() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; } }