MenuItems_Editor.cs
using UnityEngine;
using UnityEditor;
public class MenuItems_Editor
{
[MenuItem("Control Menu/Play")]
public static void Play()
{
EditorApplication.EnterPlaymode();
}
[MenuItem("Control Menu/Stop")]
public static void Stop()
{
EditorApplication.ExitPlaymode();
}
[MenuItem("Assets/Custom/Clear PlayerPrefs")]
public static void DeleteAllPlayerPrefs()
{
PlayerPrefs.DeleteAll();
EditorUtility.DisplayDialog("Cleared", "PlayerPrefs Cleared", "OK");
}
[MenuItem("Assets/Create/Cube at Center")]
public static void CreateCenterCube()
{
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = Vector3.zero;
}
}