MenuItems_Priority_Editor.cs
using UnityEngine; using UnityEditor; public class MenuItems_Priority_Editor { [MenuItem("Priority Menu/Option 1", priority = 1)] public static void Option1Action() { } [MenuItem("Priority Menu/Option 2", priority = 101)] public static void Option2Action() { } [MenuItem("Priority Menu/Option 3", priority = 51)] public static void Option3Action() { } [MenuItem("Priority Menu/Option 4", priority = 2)] public static void Option4Action() { } }