MenuItems_Priority_Editor.cs
using UnityEngine;
using UnityEditor;
public class MenuItems_Priority_Editor
{
[MenuItem("Priority Menu/Option 1", priority = 1)]
public static void Option1Action()
{ }
[MenuItem("Priority Menu/Option 2", priority = 101)]
public static void Option2Action()
{ }
[MenuItem("Priority Menu/Option 3", priority = 51)]
public static void Option3Action()
{ }
[MenuItem("Priority Menu/Option 4", priority = 2)]
public static void Option4Action()
{ }
}