MenuItems_Priority_Editor.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | using UnityEngine; using UnityEditor; public class MenuItems_Priority_Editor { [MenuItem( "Priority Menu/Option 1" , priority = 1)] public static void Option1Action() { } [MenuItem( "Priority Menu/Option 2" , priority = 101)] public static void Option2Action() { } [MenuItem( "Priority Menu/Option 3" , priority = 51)] public static void Option3Action() { } [MenuItem( "Priority Menu/Option 4" , priority = 2)] public static void Option4Action() { } } |