Solution.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Solution : MonoBehaviour
{
public int number = 1;
void Start()
{
Debug.Log("Roman => "+IntToRoman(number));
}
public string IntToRoman(int num)
{
var lookup = new Dictionary<int, string>
{
{1000, "M"},{900, "CM"},{500, "D"},{400, "CD"},{100, "C"},{90, "XC"},
{50, "L"},{40, "XL"},{10, "X"},{9, "IX"},{5, "V"},{4, "IV"},{1, "I"}
};
string result = "";
foreach (var pair in lookup)
{
if (num <= 0)
break;
int quotient = num / pair.Key;
for (int j = 0; j < quotient; j++)
{
num -= pair.Key;
result += pair.Value;
}
}
return result;
}
}