Menu Items - Hotkeys | Editor Scripting | C# | Unity Game Engine


MenuItems_Hotkeys_Editor.cs
using UnityEngine;
using UnityEditor;

public class MenuItems_Hotkeys_Editor
{
    //Hotkey Shift-Ctrl-Alt A
    [MenuItem("Hotkeys Menu/Create Cube #%&a")]
    public static void CreateCube()
    {
        GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
    }

    //Hotkey A
    [MenuItem("Hotkeys Menu/Option 2 _a")]
    public static void Option2Action()
    { }

    //Hotkey Left
    [MenuItem("Hotkeys Menu/Option 3 _Left")]
    public static void Option3Action()
    { }

    //Hotkey F1
    [MenuItem("Hotkeys Menu/Option 4 _F1")]
    public static void Option4Action()
    { }

    //Hotkey Home
    [MenuItem("Hotkeys Menu/Option 5 _Home")]
    public static void Option5Action()
    { }
}