Menu Items - Hotkeys | Editor Scripting | C# | Unity Game Engine


MenuItems_Hotkeys_Editor.cs
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using UnityEngine;
using UnityEditor;
 
public class MenuItems_Hotkeys_Editor
{
    //Hotkey Shift-Ctrl-Alt A
    [MenuItem("Hotkeys Menu/Create Cube #%&a")]
    public static void CreateCube()
    {
        GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
    }
 
    //Hotkey A
    [MenuItem("Hotkeys Menu/Option 2 _a")]
    public static void Option2Action()
    { }
 
    //Hotkey Left
    [MenuItem("Hotkeys Menu/Option 3 _Left")]
    public static void Option3Action()
    { }
 
    //Hotkey F1
    [MenuItem("Hotkeys Menu/Option 4 _F1")]
    public static void Option4Action()
    { }
 
    //Hotkey Home
    [MenuItem("Hotkeys Menu/Option 5 _Home")]
    public static void Option5Action()
    { }
}