MenuItems_Hotkeys_Editor.cs
using UnityEngine;
using UnityEditor;
public class MenuItems_Hotkeys_Editor
{
//Hotkey Shift-Ctrl-Alt A
[MenuItem("Hotkeys Menu/Create Cube #%&a")]
public static void CreateCube()
{
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
}
//Hotkey A
[MenuItem("Hotkeys Menu/Option 2 _a")]
public static void Option2Action()
{ }
//Hotkey Left
[MenuItem("Hotkeys Menu/Option 3 _Left")]
public static void Option3Action()
{ }
//Hotkey F1
[MenuItem("Hotkeys Menu/Option 4 _F1")]
public static void Option4Action()
{ }
//Hotkey Home
[MenuItem("Hotkeys Menu/Option 5 _Home")]
public static void Option5Action()
{ }
}