SliderValueText.cs
using UnityEngine;
using UnityEngine.UI;
public class SliderValueText : MonoBehaviour
{
private Slider slider;
private Text textComp;
void Awake()
{
slider = GetComponentInParent<Slider>();
textComp = GetComponent<Text>();
}
void Start()
{
UpdateText(slider.value);
slider.onValueChanged.AddListener(UpdateText);
}
void UpdateText(float val)
{
//textComp.text = slider.value.ToString();
textComp.text = val.ToString();
}
}