SliderValueText.cs
using UnityEngine; using UnityEngine.UI; public class SliderValueText : MonoBehaviour { private Slider slider; private Text textComp; void Awake() { slider = GetComponentInParent<Slider>(); textComp = GetComponent<Text>(); } void Start() { UpdateText(slider.value); slider.onValueChanged.AddListener(UpdateText); } void UpdateText(float val) { //textComp.text = slider.value.ToString(); textComp.text = val.ToString(); } }