Changing Dropdown options at Runtime | Unity Game Engine


DropdownOperations.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class DropdownOperations : MonoBehaviour
{
    private Dropdown dropdown;
 
    void Awake()
    {
        dropdown = GetComponent<Dropdown>();
    }
 
    public void LoadFruitOptions()
    {
        dropdown.ClearOptions();
        var option1 = new Dropdown.OptionData("Apple");
        dropdown.options.Add(option1);
        var option2 = new Dropdown.OptionData("Mango");
        dropdown.options.Add(option2);
        dropdown.RefreshShownValue();
    }
     
    public void LoadDrinkOptions()
    {
        dropdown.ClearOptions();
        var option1 = new Dropdown.OptionData("Tea");
        dropdown.options.Add(option1);
        var option2 = new Dropdown.OptionData("Coffee");
        dropdown.options.Add(option2);
        dropdown.RefreshShownValue();
    }
}