PrintRandomElements.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrintRandomElements : MonoBehaviour { List<int> list = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; List<T> GetRandomElements<T>(List<T> inputList, int count) { List<T> outputList = new List<T>(); for (int i = 0; i < count; i++) { int index = Random.Range(0, inputList.Count); outputList.Add(inputList[index]); } return outputList; } void Update() { if(Input.GetMouseButtonDown(0)) { var randomList = GetRandomElements(list, 4); Debug.Log("All elements => " + string.Join(", ", list)); Debug.Log("Random elements => " + string.Join(", ", randomList)); Debug.Log("*****************************"); } } }