BlinkEffect.cs
using UnityEngine;
public class BlinkEffect : MonoBehaviour
{
public Color startColor = Color.green;
public Color endColor = Color.black;
[Range(0,10)]
public float speed = 1;
Renderer ren;
void Awake()
{
ren = GetComponent<Renderer>();
}
void Update()
{
ren.material.color = Color.Lerp(startColor, endColor, Mathf.PingPong(Time.time * speed, 1));
}
}