BlinkEffect.cs
using UnityEngine; public class BlinkEffect : MonoBehaviour { public Color startColor = Color.green; public Color endColor = Color.black; [Range(0,10)] public float speed = 1; Renderer ren; void Awake() { ren = GetComponent<Renderer>(); } void Update() { ren.material.color = Color.Lerp(startColor, endColor, Mathf.PingPong(Time.time * speed, 1)); } }