Spawner.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public GameObject Cube; void Update() { if(Input.GetMouseButtonDown(0)) { Vector3 mousePos = Input.mousePosition; mousePos.z = 10; Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePos); Instantiate(Cube, worldPosition, Quaternion.identity); } } }