Spawner.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour
{
public GameObject Cube;
void Update()
{
if(Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Input.mousePosition;
mousePos.z = 10;
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePos);
Instantiate(Cube, worldPosition, Quaternion.identity);
}
}
}