GetMethod.cs
using UnityEngine;
using UnityEngine.UI;
using System.Net.Http;
public class GetMethod : MonoBehaviour
{
InputField outputArea;
void Start()
{
outputArea = GameObject.Find("OutputArea").GetComponent<InputField>();
GameObject.Find("GetButton").GetComponent<Button>().onClick.AddListener(GetData);
}
async void GetData()
{
outputArea.text = "Loading...";
string url = "https://my-json-server.typicode.com/typicode/demo/posts";
using(var httpClient = new HttpClient())
{
var response = await httpClient.GetAsync(url);
if (response.IsSuccessStatusCode)
outputArea.text = await response.Content.ReadAsStringAsync();
else
outputArea.text = response.ReasonPhrase;
}
}
}
PostMethod.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Net.Http;
public class PostMethod : MonoBehaviour
{
InputField outputArea;
void Start()
{
outputArea = GameObject.Find("OutputArea").GetComponent<InputField>();
GameObject.Find("PostButton").GetComponent<Button>().onClick.AddListener(PostData);
}
async void PostData()
{
outputArea.text = "Loading...";
string url = "https://my-json-server.typicode.com/typicode/demo/posts";
var postData = new Dictionary<string, string>();
postData["title"] = "test data";
using(var httpClient = new HttpClient())
{
var response = await httpClient.PostAsync(url, new FormUrlEncodedContent(postData));
if (response.IsSuccessStatusCode)
outputArea.text = await response.Content.ReadAsStringAsync();
else
outputArea.text = response.ReasonPhrase;
}
}
}