Collision Event Methods(Enter, Exit, Stay) in Unity Game Engine


CollisionEvents.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class CollisionEvents : MonoBehaviour
{
    void OnCollisionEnter(Collision collision)
    {
        if(collision.gameObject.name == "Cube")
        {
            Debug.Log("Enter");
            gameObject.GetComponent<Renderer>().material.SetColor("_Color", Color.red);
        }
    }
 
    void OnCollisionExit(Collision collision)
    {
        if(collision.gameObject.name == "Cube")
        {
            Debug.Log("Exit");
            gameObject.GetComponent<Renderer>().material.SetColor("_Color", Color.green);
        }
    }
 
    void OnCollisionStay(Collision collision)
    {
        if(collision.gameObject.name == "Cube")
        {
            Debug.Log("Stay");
            collision.transform.localEulerAngles += new Vector3(0, 0, -10) * Time.deltaTime;
        }
    }
}