Shuffling Elements of a List in Unity Game Engine


PrintShuffledList.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class PrintShuffledList : MonoBehaviour
{
    List<int> list = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
 
    void Shuffle<T>(List<T> inputList)
    {
        for (int i = 0; i < inputList.Count - 1; i++)
        {
            T temp = inputList[i];
            int rand = Random.Range(i, inputList.Count);
            inputList[i] = inputList[rand];
            inputList[rand] = temp;
        }
    }
 
    void Update()
    {
        if(Input.GetMouseButtonDown(0))
        {
            Debug.Log("Before Shuffle => " + string.Join(", ", list));
            Shuffle(list);
            Debug.Log("After Shuffle => " + string.Join(", ", list));
            Debug.Log("*****************************************");
        }
    }
}