PlayerData.cs
using UnityEngine;
[CreateAssetMenu(menuName ="Player Data", fileName ="New Player Data")]
public class PlayerData : ScriptableObject
{
public string playerName;
public string playerClass;
public Color playerColor;
}
PlayerDisplay.cs
using UnityEngine;
public class PlayerDisplay : MonoBehaviour
{
public PlayerData playerData;
void Start()
{
transform.GetChild(0).GetComponent<TextMesh>().text = $"Name : {playerData.playerName}";
transform.GetChild(1).GetComponent<TextMesh>().text = $"Class : {playerData.playerClass}";
gameObject.GetComponent<Renderer>().material.color = playerData.playerColor;
}
}