PlayerData.cs
1 2 3 4 5 6 7 8 9 | using UnityEngine; [CreateAssetMenu(menuName = "Player Data" , fileName = "New Player Data" )] public class PlayerData : ScriptableObject { public string playerName; public string playerClass; public Color playerColor; } |
PlayerDisplay.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 | using UnityEngine; public class PlayerDisplay : MonoBehaviour { public PlayerData playerData; void Start() { transform.GetChild(0).GetComponent<TextMesh>().text = $ "Name : {playerData.playerName}" ; transform.GetChild(1).GetComponent<TextMesh>().text = $ "Class : {playerData.playerClass}" ; gameObject.GetComponent<Renderer>().material.color = playerData.playerColor; } } |