Event Functions Invoke Order in Unity Game Engine


InvokeOrder.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
 
public class InvokeOrder : MonoBehaviour
{
    void Start()
    {
        Debug.Log("Start()");
    }
 
    void Awake()
    {
        Debug.Log("Awake()");
    }
 
    void OnEnable()
    {
        Debug.Log("OnEnable()");
    }
 
    void OnDisable()
    {
        Debug.Log("OnDisable()");
    }
 
    void OnGUI()
    {
        Debug.Log("OnGUI()");
    }
 
    void Update()
    {
        Debug.Log("Update()");
    }
 
    void FixedUpdate()
    {
        Debug.Log("FixedUpdate()");
    }
 
    void LateUpdate()
    {
        Debug.Log("LateUpdate()");
    }
 
    void OnApplicationQuit()
    {
        Debug.Log("OnApplicationQuit()");
    }
 
    void OnDestroy()
    {
        Debug.Log("OnDestroy()");
    }
}