InvokeOrder.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; public class InvokeOrder : MonoBehaviour { void Start() { Debug.Log( "Start()" ); } void Awake() { Debug.Log( "Awake()" ); } void OnEnable() { Debug.Log( "OnEnable()" ); } void OnDisable() { Debug.Log( "OnDisable()" ); } void OnGUI() { Debug.Log( "OnGUI()" ); } void Update() { Debug.Log( "Update()" ); } void FixedUpdate() { Debug.Log( "FixedUpdate()" ); } void LateUpdate() { Debug.Log( "LateUpdate()" ); } void OnApplicationQuit() { Debug.Log( "OnApplicationQuit()" ); } void OnDestroy() { Debug.Log( "OnDestroy()" ); } } |